![]() The drop off missions are relatively easy (probably even easier in a cargobob) and pay out well assuming no damage to the car you are looking at an 80k payout. The car boosting seems a lot easier (if the session is a good one) for solo players to make cash. ![]() I'm not sure how that equation changes with multiple businesses all running in parallel. I think with the mc businesses you need the upgrades to have any hope of getting good returns the one I have which isn't the best takes a long long time to produce anything and requires a lot of work to fill up the supply. It seems to have the same upgrades as the MC business upgrades (more staff, better security - implying it can get raided like the mc businesses, and equipment) I assume they function similarly accelerating product (or research I guess).įrom what I've seen in terms of best ways to make cash (which maybe will change once the bunker stuff has been analysed) a mix of stuff is still the way to go either mc business or boosting top range cars while running ceo missions in the down time can net something close 400k an hour. The buggys look like a fun but mostly pointless addition. Things like the onsite bedroom or spawn point the gun range apparently gives some bonuses if you do the challenges but otherwise is a duplicate of the ammunation one, and the gun locker allows loadout customisation. ![]() Yeah it looked to me like you could get by on the basics but there were some add ons that made things nicer or easier that were not essential but nice to have. ![]()
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